Addictive. Challenging. Inspirational.
I've never had so much fun with a Flash game! There are some truly visionary and inspirational games on NG, and this is by far the best Shmup the site has to offer.
The ability to turn your guns manually alone could revolutionize the genre, but all the other customization options take that even further. I found myself changing my entire loadout to fit the specific needs of certain levels, so even a gun as overpowered as the Rubber Cannon can't carry you through the whole game.
My only comment as to how to improve the game would be to add more unique customization to shields and engines. This game totally nailed the weapons, but something like a really fast engine that has a "slippery" acceleration/deceleration would be cool and balanced, or a weak shield that regenerates. Also, the Ship Mods should make the ship look different.
Overall, one of the best submissions I've seen to the website!
Did I mention the visuals are beautiful?
Classic SHIFT Action Revamped
I love the new adventure mode making the game a tad less linear, though I did miss the GLaDOS-like captions. There were there a little, just less.
Anyways, not does this version bring to the table an awesome new adventure mode that must've been tons more work to put together, but every other part of the Flash (level editor, user levels, etc.) is polished to a mirror shine as well. This is the definition of just how great a Flash game can be.
As for the "secret celebrity character", seriously...dude...Mel Gibson? I was hoping for Pico or someone more involved with NewGrounds.
Amazing concept. So much potential!
Wow, just wow. This game took me back to my first days experiencing Portal. Without even reading the description where you mention Portal, I was reminded of it in the sense that you present us with a fairly simple concept that yields seemingly limitless potential in the hands of a good level designer. Then, the pitch-black humor of the captions kept reminding me of GLaDOS until finally the "timer is a lie" line gave away that this was intentional.
Anyways, back to the concept, this is the best concept for a game I've seen since Portal (but still no Portal)! The first time shifting, I literally dropped my jaw!
The only advice I have is to maybe tighten up the graphics? There are tons of subtle charms to them like the red blood or the spikes colored to show up on black or white, but the character animations could be a bit smoother.
A great start.
The graphics, sound, etc. are very poor, but you did manage to make it actually pretty fun. There were a few waves that were a little intense to dodge.
I would spend more time on graphics and sound, try to make the waves of cars less defined, up the framerate a tad, and up the difficulty a ton.
Also, I love the title screen. Looks great!
So while it was surprisingly fun, you really gotta up the cosmetic quality, add some variety, and tighten up the gameplay.
Interesting twist on a tired genre.
You see a lot of these games get blammed 'cause they don't do anything original, or they simply don't work. Sadly, both are often true.
This game, however, puts a unique twist on it that at first seems only frustrating, but after a few minutes can be quite addicting. The graphics are better than most of these games that come through, and the save/load feature is a nice touch.
My only real complaint is the buttons. Try putting the HIT frame to use on your buttons so you don't have to click directly ON the text.
I did do the hit frame on some of the buttons but then got lazy, I'll update this often! Thanks so much!
This is much more than meets the eye. It reminds me of "Bouncy the Ball". I loved the level design, and I loved the artwork in the background. It would probably run smoother if you used the virtual camera. That would make the script to make the background move slower oh so slightly more complicated, though. Actually, come to think of it, all you would have to do is reverse the _x speed, not alter the speed itself.
The controls were glitchy at times, but overall pretty good.
The script for a platformer is MUCH more complicated than it looks (I know, I've tried...and failed...many times), so I applaud the game's concept even.
I was very impressed with this. Great job!
Thanks so much for playing the game!
Next time I am going to try to make the arrow keys not just scroll the stage and background, but possibly the ball to an extent. I really appreciate the helpful review!
When you read "battle system", it makes it sound much more bare-bones than this is. It may just be a straightforward boss-battleish thing, but with the sword, axe, and potions, this is a lot deeper than it first looks. I played it four times, hehe.
I think you've got a good system here. It would be cool if you developed this into a full game. I'm sure a full game would do very well on NG.
It's like Whack-A-Mole, but more frustrating!
This is pretty cool for your first game. The graphics were good for a beginner, but I gotta tell you: the whole having to shoot them in the heart thing really sucks. It's not only unrealistic, but it adds a level of frustration that didn't need to be there. If you did this so that the blood would always be in the right place, next time try putting the blood spray on the gun's timeline instead. Or you could use a duplicateMovieClip script and put the starting coordinates at the gun's laser.
Fun the first time.
There's very little replay value here, but it's quite rare that a Flash game does have replay value. This was a fun time waster. The graphics were alright, and there was some nice ActionScript here. My only real complaints are that it's awkward to use the arrow keys and the mouse (try WASD), and it glitched on me when the game was over, so I couldn't submit my score.
My favorite part was the final analysis. I was right the whole time!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.